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Data Structures | Functions
tinyjambu-prng.h File Reference

Pseudorandom number generator (PRNG) for TinyJAMBU. More...

#include <stddef.h>

Go to the source code of this file.

Data Structures

union  tinyjambu_prng_state_t
 State information for a TinyJAMBU-based PRNG. More...
 

Functions

void tinyjambu_prng_add_ident (const unsigned char *data, size_t size)
 Adds unique identification information for this device to the global pool. More...
 
int tinyjambu_prng_init (tinyjambu_prng_state_t *state)
 Initializes a TinyJAMBU-based PRNG. More...
 
void tinyjambu_prng_free (tinyjambu_prng_state_t *state)
 Frees a TinyJAMBU-based PRNG and destroys all sensitive information. More...
 
int tinyjambu_prng_reseed (tinyjambu_prng_state_t *state)
 Forces a TinyJAMBU-based PRNG to re-seed from the system TRNG. More...
 
void tinyjambu_prng_feed (tinyjambu_prng_state_t *state, const unsigned char *data, size_t size)
 Feeds data into a TinyJAMBU-based PRNG state to seed it from other sources besides the system TRNG. More...
 
int tinyjambu_prng_fetch (tinyjambu_prng_state_t *state, unsigned char *data, size_t size)
 Fetches data from a TinyJAMBU-based PRNG state. More...
 
int tinyjambu_prng_generate (unsigned char *data, size_t size)
 Fetches random data using a TinyJAMBU-based PRNG. More...
 

Detailed Description

Pseudorandom number generator (PRNG) for TinyJAMBU.

Function Documentation

void tinyjambu_prng_add_ident ( const unsigned char *  data,
size_t  size 
)

Adds unique identification information for this device to the global pool.

Parameters
dataPoints to the identification information.
sizeNumber of bytes of identification information.

The application should use this function at startup to add serial numbers and other unique identification information to the global pool for the PRNG. This data does not need to be secret but can help make the generated output unique for each device.

Note
This function is not thread-safe so it should be called at startup before threads start using the PRNG to generate random data.
void tinyjambu_prng_feed ( tinyjambu_prng_state_t state,
const unsigned char *  data,
size_t  size 
)

Feeds data into a TinyJAMBU-based PRNG state to seed it from other sources besides the system TRNG.

Parameters
statePRNG state to be feed new seed data.
dataPoints to the data to be fed into the PRNG state.
sizeNumber of bytes of data to be fed into the PRNG state.
int tinyjambu_prng_fetch ( tinyjambu_prng_state_t state,
unsigned char *  data,
size_t  size 
)

Fetches data from a TinyJAMBU-based PRNG state.

Parameters
statePRNG state to fetch data from.
dataPoints to a buffer to receive the generated random data.
sizeNumber of bytes of random data to be generated.
Returns
Zero if the PRNG was re-seeded from the system TRNG during the fetch but there is no system TRNG or it has failed.
void tinyjambu_prng_free ( tinyjambu_prng_state_t state)

Frees a TinyJAMBU-based PRNG and destroys all sensitive information.

Parameters
statePRNG state to be freed.
int tinyjambu_prng_generate ( unsigned char *  data,
size_t  size 
)

Fetches random data using a TinyJAMBU-based PRNG.

Parameters
dataPoints to a buffer to receive the generated random data.
sizeNumber of bytes of random data to be generated.
Returns
Non-zero if the PRNG was initialized from system TRNG data, or zero if there is no system TRNG or it has failed.

This function will create a temporary PRNG state object, seed it from the system TRNG, and then generate size bytes of random data. It is intended for quick one-off generation of random material.

int tinyjambu_prng_init ( tinyjambu_prng_state_t state)

Initializes a TinyJAMBU-based PRNG.

Parameters
statePRNG state to be initialized.
Returns
Non-zero if the PRNG was initialized from system TRNG data, or zero if there is no system TRNG or it has failed.

This function will fetch fresh data from the system TRNG to prepare the PRNG state to generate random data.

int tinyjambu_prng_reseed ( tinyjambu_prng_state_t state)

Forces a TinyJAMBU-based PRNG to re-seed from the system TRNG.

Parameters
statePRNG state to be re-seeded.
Returns
Non-zero if the PRNG was re-seeded from system TRNG data, or zero if there is no system TRNG or it has failed.