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#define | NOISE_ACTION_COMPLETE NOISE_ID('A', 5) |
| The HandshakeState has flagged that the handshake is over and and that noise_handshake_split() has been called to begin data session communications. More...
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#define | NOISE_ACTION_FAILED NOISE_ID('A', 3) |
| The HandshakeState has flagged that the handshake has failed due to some kind of error. More...
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#define | NOISE_ACTION_NONE 0 |
| No action is required of the application yet because the handshake has not started. More...
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#define | NOISE_ACTION_READ_MESSAGE NOISE_ID('A', 2) |
| The HandshakeState expects the application to read the next message payload from the handshake. More...
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#define | NOISE_ACTION_SPLIT NOISE_ID('A', 4) |
| The HandshakeState has flagged that the handshake is over and that the application is expected to call noise_handshake_split() and begin data session communications. More...
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#define | NOISE_ACTION_WRITE_MESSAGE NOISE_ID('A', 1) |
| The HandshakeState expects the application to write the next message payload for the handshake. More...
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