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randstate.h
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22 
23 #ifndef NOISE_RANDSTATE_H
24 #define NOISE_RANDSTATE_H
25 
26 #include <stddef.h>
27 #include <stdint.h>
28 
29 #ifdef __cplusplus
30 extern "C" {
31 #endif
32 
33 typedef struct NoiseRandState_s NoiseRandState;
34 
39  (NoiseRandState *state, uint8_t *buffer, size_t len);
41  (NoiseRandState *state, uint8_t *payload, size_t orig_len,
42  size_t padded_len, int padding_mode);
43 int noise_randstate_generate_simple(uint8_t *buffer, size_t len);
44 
45 #ifdef __cplusplus
46 };
47 #endif
48 
49 #endif
int noise_randstate_pad(NoiseRandState *state, uint8_t *payload, size_t orig_len, size_t padded_len, int padding_mode)
Adds padding bytes to the end of a message payload.
Definition: randstate.c:349
int noise_randstate_generate(NoiseRandState *state, uint8_t *buffer, size_t len)
Generates random bytes for use by the application.
Definition: randstate.c:264
int noise_randstate_new(NoiseRandState **state)
Creates a new random number generator.
Definition: randstate.c:115
struct NoiseRandState_s NoiseRandState
Opaque object that represents a random number generator.
Definition: randstate.h:33
int noise_randstate_generate_simple(uint8_t *buffer, size_t len)
Generates random data without first creating a RandState object.
Definition: randstate.c:391
int noise_randstate_reseed(NoiseRandState *state)
Reseeds the random number generator from operating system entropy.
Definition: randstate.c:177
int noise_randstate_free(NoiseRandState *state)
Frees a RandState object after destroying all sensitive material.
Definition: randstate.c:147