Noise-C
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Macros | |
#define | NOISE_ACTION_COMPLETE NOISE_ID('A', 5) |
The HandshakeState has flagged that the handshake is over and and that noise_handshake_split() has been called to begin data session communications. More... | |
#define | NOISE_ACTION_FAILED NOISE_ID('A', 3) |
The HandshakeState has flagged that the handshake has failed due to some kind of error. More... | |
#define | NOISE_ACTION_NONE 0 |
No action is required of the application yet because the handshake has not started. More... | |
#define | NOISE_ACTION_READ_MESSAGE NOISE_ID('A', 2) |
The HandshakeState expects the application to read the next message payload from the handshake. More... | |
#define | NOISE_ACTION_SPLIT NOISE_ID('A', 4) |
The HandshakeState has flagged that the handshake is over and that the application is expected to call noise_handshake_split() and begin data session communications. More... | |
#define | NOISE_ACTION_WRITE_MESSAGE NOISE_ID('A', 1) |
The HandshakeState expects the application to write the next message payload for the handshake. More... | |
#define NOISE_ACTION_COMPLETE NOISE_ID('A', 5) |
The HandshakeState has flagged that the handshake is over and and that noise_handshake_split() has been called to begin data session communications.
#define NOISE_ACTION_FAILED NOISE_ID('A', 3) |
The HandshakeState has flagged that the handshake has failed due to some kind of error.
#define NOISE_ACTION_NONE 0 |
No action is required of the application yet because the handshake has not started.
#define NOISE_ACTION_READ_MESSAGE NOISE_ID('A', 2) |
The HandshakeState expects the application to read the next message payload from the handshake.
#define NOISE_ACTION_SPLIT NOISE_ID('A', 4) |
The HandshakeState has flagged that the handshake is over and that the application is expected to call noise_handshake_split() and begin data session communications.
#define NOISE_ACTION_WRITE_MESSAGE NOISE_ID('A', 1) |
The HandshakeState expects the application to write the next message payload for the handshake.