HandshakeState implementation. More...
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Functions | |
int | noise_handshakestate_fallback (NoiseHandshakeState *state) |
Falls back to the "XXfallback" handshake pattern. More... | |
int | noise_handshakestate_fallback_to (NoiseHandshakeState *state, int pattern_id) |
Falls back to another handshake pattern. More... | |
int | noise_handshakestate_free (NoiseHandshakeState *state) |
Frees a HandshakeState object after destroying all sensitive material. More... | |
int | noise_handshakestate_get_action (const NoiseHandshakeState *state) |
Gets the next action the application should perform for the handshake phase of the protocol. More... | |
NoiseDHState * | noise_handshakestate_get_fixed_ephemeral_dh (NoiseHandshakeState *state) |
Gets the DHState object that contains the local ephemeral keypair. More... | |
NoiseDHState * | noise_handshakestate_get_fixed_hybrid_dh (NoiseHandshakeState *state) |
Gets the DHState object that contains the local additional hybrid secrecy keypair. More... | |
int | noise_handshakestate_get_handshake_hash (const NoiseHandshakeState *state, uint8_t *hash, size_t max_len) |
Gets the handshake hash value once the handshake ends. More... | |
NoiseDHState * | noise_handshakestate_get_local_keypair_dh (const NoiseHandshakeState *state) |
Gets the DHState object that contains the local static keypair. More... | |
int | noise_handshakestate_get_protocol_id (const NoiseHandshakeState *state, NoiseProtocolId *id) |
Gets the protocol identifier associated with a HandshakeState object. More... | |
NoiseDHState * | noise_handshakestate_get_remote_public_key_dh (const NoiseHandshakeState *state) |
Gets the DHState object that contains the remote static public key. More... | |
int | noise_handshakestate_get_role (const NoiseHandshakeState *state) |
Gets the role that a HandshakeState object is playing. More... | |
int | noise_handshakestate_has_local_keypair (const NoiseHandshakeState *state) |
Determine if a HandshakeState has been configured with a local keypair. More... | |
int | noise_handshakestate_has_pre_shared_key (const NoiseHandshakeState *state) |
Determine if a HandshakeState object has already been configured with a pre shared key. More... | |
int | noise_handshakestate_has_remote_public_key (const NoiseHandshakeState *state) |
Determine if a HandshakeState has a remote public key. More... | |
int | noise_handshakestate_needs_local_keypair (const NoiseHandshakeState *state) |
Determine if a HandshakeState still needs to be configured with a local keypair. More... | |
int | noise_handshakestate_needs_pre_shared_key (const NoiseHandshakeState *state) |
Determine if a HandshakeState object requires a pre shared key. More... | |
int | noise_handshakestate_needs_remote_public_key (const NoiseHandshakeState *state) |
Determine if a HandshakeState still needs to be configured with a remote public key before the protocol can start. More... | |
int | noise_handshakestate_new_by_id (NoiseHandshakeState **state, const NoiseProtocolId *protocol_id, int role) |
Creates a new HandshakeState object by protocol identifier. More... | |
int | noise_handshakestate_new_by_name (NoiseHandshakeState **state, const char *protocol_name, int role) |
Creates a new HandshakeState object by protocol name. More... | |
int | noise_handshakestate_read_message (NoiseHandshakeState *state, NoiseBuffer *message, NoiseBuffer *payload) |
Reads a message payload using a HandshakeState. More... | |
int | noise_handshakestate_set_pre_shared_key (NoiseHandshakeState *state, const uint8_t *key, size_t key_len) |
Sets the pre shared key for a HandshakeState. More... | |
int | noise_handshakestate_set_prologue (NoiseHandshakeState *state, const void *prologue, size_t prologue_len) |
Sets the prologue for a HandshakeState. More... | |
int | noise_handshakestate_split (NoiseHandshakeState *state, NoiseCipherState **send, NoiseCipherState **receive) |
Splits the transport encryption CipherState objects out of this HandshakeState object. More... | |
int | noise_handshakestate_start (NoiseHandshakeState *state) |
Starts the handshake on a HandshakeState object. More... | |
int | noise_handshakestate_write_message (NoiseHandshakeState *state, NoiseBuffer *message, const NoiseBuffer *payload) |
Writes a message payload using a HandshakeState. More... | |
HandshakeState implementation.
Definition in file handshakestate.c.